We were fighting back. The three cells that were in the occupied zone carried out their attacks during the first two days of occupation before the enemy reinforcements arrived.
The first attack came twelve hours after the camp was set up on the front line. The Tech team had created a disruptive terrain bomb that would instantly change a pre-defined area by creating various mounds and batholiths. These were then locked into position so that the area was unusable until the code was broken.
The cell reported that enemy soldiers had a unique individual code that was confirmed by sensors at checkpoints throughout the occupied territory. These checkpoints had been set up at entry points into the areas that the enemy were using, either for camp or for their equipment production lines.
Infiltrating these areas would be nigh on impossible without kidnapping one of the enemy, which would be a foolish move as I was positive that they would have built some kind of contingency that would alert other soldiers in the area to the fact that someone had been removed from the grid. It was what we had done. Always assume that your enemy is thinking at the same level that you are and perhaps two or three rungs above. It never pays to underestimate them.
Once this information had been received from the cell, I ordered the Tech team to work on a remote sensor to try and read the code so that other cells could perhaps infiltrate once the enemy pushed further forward after the next phase of the war.
I green-lit the attack and sent instructions down the line. If they were able to after their attack, I wanted the cell to head South and double back to get on the other side of the front line.
I waited nervously to hear news of the attack filter through the channels to me. When it finally came I was relieved. After the previous failure, this one was moderately successful. Several 100m radius charges had been set against the wall surrounding the camp. They were set to cause all the damage on the inside of the camp and to leave the area outside unaffected.
With troops camped in close proximity to the wall the attack caused considerable disruption. The random patterns created by each explosion shot up within seconds causing the terrain to become uneven and unusable.
In the area affected by the blasts, it was estimated that some 8000 troops were displaced and disrupted and although it was little more than an inconvenience to the enemy, the test in the field had given us a useful manipulation tool that could be used to change the make-up of the terrain on our side of the battleground to something that would favour the smaller army.
I asked the Tech team to develop it further to make the affected regions larger and to create a tunnelling add on that would create a network of caverns inside the manipulated terrain. A plan was forming. But as was becoming the norm, we would need to work as quickly as possible. I called for the two remaining cells in the occupied zone to carry out attacks within the next 24 hours. I was going to create a ring of towering batholithic mountains two zones out from Blue which contained a series of tunnels. Within this, I would order the creation of vulnerable passes that would channel the approaching troops into ambush areas. It was the only way that we could hope to gain an advantage against the huge amount of troops that we would be facing.
The second attack was not directly against the enemy. It was another terrain attack but this time it was against the the supply route. The attack hit the main supply route as well as other routes that branched off from this main route to ensure that an easy diversion path was not available. Anything that slowed down the enemy would be beneficial.
The final attack was the riskiest but would have the greatest effect if successful. It was the Stasis equivalent of a biological attack. The weapon was an adaptation of one of the earliest weapons that we had designed, the mutate pulse. It had been developed quite considerably since its inception into something a little more potent but was as yet untested.
Whereas before the effect was solely as a result of a shot from a weapon, it was now a rocket based weapon that would affect everyone within the blast radius. On detonation it would release a pulse shock-wave across a one hundred metre diameter and would mutate the code of anyone caught up within the diameter. The mutate code would stop them from manipulating energy and would effectively disable them by making their hands and feet useless.
The biggest change was that we had now managed to code the effects of this into a virus that would infect others three hours after they came into contact with an infected person. No doubt that they would be able to come up with a cure to this quite quickly and stop the spread, but the more we could infect the better.
The attack was ready to go ahead and I was once again ready for that agonising wait. I need not have worried. When the news finally came through, first to say that the attack had gone ahead and secondly to update me several hours after the attack, I was relieved. The news was better than expected. The rocket had hit at the heart of the camp and although there was an attempt to intercept it, the weapon reached its target in an area with a high concentration of troops.
The first report said that about a thousand troops were infected from the initial blast. The second report a few hours later had said that the infection had spread like wildfire. Sadly, there was collateral damage amongst the general populace and I felt a pang of guilt that I was not able to cure these people without giving the cure away to the enemy.
Nonetheless, the effect on the enemy was widespread and devastating. Within hours, the whole camp was infected. The infection delay that had been built into the virus was what made the attack the success that it was. We had more than decimated the army, we had totally nullified them. Although I could have marched our troops back into this zone and reclaimed it, I did not as this was not in my plans.
A day after that final attack the Tech team completed work on the adapted terrain charges with a tunnel seed. I assigned several terraforming teams to create my ring of mountains and ordered the Farm Crew to return to Blue to work on a new strategic memory patch for mountainous battle tactics.
I was working on ideas for new weapons when Eric returned. I was greeted by just three words.
“I’ve seen Stasis,” he said, before shutting himself away for the next few hours.